Follow the trail of brown goo towards to hill and climb it using FLUDD and a well-timed wall jump. Petey Piranha is back, and he's brought all of his gunk and goop to town. Jump on the roof of the pillar with a rope connected to it and follow the rope to the platform at the top. To collect the Shine, head back to the house with the two pillars. Jump onto one of the platforms and shoot water into the windmill turbines to move the bridge in position, and jump to the final Red Coin floating in between the two structures. Nearby, you'll see two collapsed windmills with bridges attached.Once you are at the pillars, wall jump between them. Head to that, either by using the connecting ropes or using a combination of wall jumps and FLUDD. Spot the house with two pillars perpendicular to each other. Head up to the top of the white wall and look towards the houses again.Turn back to town to find the last two coins.
You don't have to look far for the sixth Red Coin it's in the doorway, right beneath the fifth coin.From the fourth coin, follow the rope you just bounced off towards the cluster of white buildings, dodging the wire traps on the rope and the Wind Duppy circling nearby and grab the fifth Red Coin.Do a spin jump or a wall jump to reach the rope and bounce up to it. Turn back around and you'll be able to spot the fourth Red Coin, this time on a slightly taller building.To the right, you'll see a third Red Coin on the arch of the white wall.Use the ropes and bounce up to the second Red Coin on its roof.You'll see it as soon as you cross the stream at the start it's just to the left. The first Red Coin is between two ropes, right in front of the blue Nozzle Box.You'll need to collect all 8 of the level's Red Coins to get this Shine. Time your jumps and get pass the sets of moving blocks and you'll find a Shine waiting for you at the end. The follow course is a test of pure platforming prowess, as you'll have to manage the jumps without FLUDD's assist. When you walk into the cave, a cinematic will play and Shadow Mario will swoop in, swiping FLUDD from Mario's back. Using FLUDD's hover nozzle, jump down to that platforms and hop across, until you make it the hill. Underneath, you'll see a couple of platforms, leading towards the cave. Head back to the bridge in front of the windmill, where you'll find a Pianta starring out towards the cave from the intro of level. Do this three times, dodging his slime attacks every time, and the Shine is yours. That's your cue to jump up and ground pound his belly. When he's ready to burst, he'll fall on his back. Wait for Petey's mouth to open, and then spray his mouth with water to fill him up. There's no escape now, you have to fight the overgrown plant. When you get to the top of the windmill, jump on one of moving turbines platforms and ride it to the top to meet Petey.īoth you and Petey will go crashing through the roof and into the windmill. Head to the windmill and follow the trail of filth, spraying any goo you find along your way. Head back to the bridge you cleared from the previous episode. Make your way towards the pile of goop shooting out brown balls and spray it down with water. It's covered in brown goop - you can't miss it. Once across, use FLUDD to get on the ropes and use them to bounce over the white walls towards the lake. At the start of the level, belly flop down the water slide and jump across the short water stream.